Goblin Eater
Goblin Eater will use the game mechanics of games such as Vampire Survivors and Bounty of One but in a 3D perspective. There will be a character centered in the map which will be the center focal point. The terrain will be endlessly generated and have no boundaries. Goblins will randomly spawn and head for the player. The player will make use of the WASD or arrow keys to move and the mouse cursor to aim and left mouse button to fire projectiles in the direction of the cursor as well as use the space button to swing a sword to attack in close range. As time progresses, the number of goblins spawning each wave will increase, thereby increasing the game’s difficulty. To accumulate scores for kills, the goblins will drop a piece of meat on a bone and the player will have to collect it in order for the kill to count. A timer will show how long the player has survived. How long can you survive before you are the one eaten?
Status | Released |
Platforms | HTML5 |
Author | KylenD |
Genre | Action |
Made with | Unity |
Tags | Beat 'em up, Hack and Slash, Shoot 'Em Up |
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